Mobile Ministry Magazine (MMM)

Posts Tagged ‘Vision Mobile’

Should I Have An App?

Friday, June 10th, 2011

The question of mobile applications is a popular one. Certainly, there are a number of people who cannot see mobile devices and services without them. And to some extent, this has always been the case. The question though that’s been been hard for some to ascertain for themselves though is whether they need an application or not.

Applications are event or task-driven software. Sometimes, this might require some input from the person who desires information. Other times, this input information may be derived from outside sources such as another website, sensors on a mobile device, or a combination of these plus input from the person. So then, with asking this question (should I have an app), we should probably start with the key piece of data – what will this application be providing?

In previous articles, we’ve talked about mobile having three components (devices, services, and experiences). In this piece, we’ll try to answer this question (should I have an app) through this lens.

Content and Services

There are two things you provide through any computing interface: content and services. Depending on your realm (media, education, etc.), what you are providing is key to discerning whether you need an application or not.

Taking from a recent inquiry where we were asked to help someone determine what kind of app they needed, we asked the question: what will your application be giving that your current endeavors on your website and Facebook do not already offer? The intention was to have a spade of content that was readily accessible to potential fans of their work, but that question (a content question given their realm) was already answered through their existing media engagements.

Platforms and Ecosystems

A consideration for any kind of application (whether native to a specific computer platform like Windows, iOS, etc., or more ubiquitous like the Internet) is where it will be living – if you will, what is the platform that you will choose to serve this application from. Again, depending on the realm that your content or services exist within, this can be a simple answer or a complicated one.

Graphic taken from VisionMobile’s article HTML5 and What It Means for the Mobile Industry. Also, Mobify has written recently on the topic of mobile apps versus mobile websites (disclaimer: we use Mobify for our mobilized website) with some items to consider that correlate with Vision Mobile’s findings.

Going back to the example above, the person was interested in an application for mobile devices, but was not aware that to address their current audiences, developing a mobile application for at least three mobile and at least one desktop platform (mobile: iOS, Android, and BlackBerry; desktop: Windows or Mac OS) was the course. Or, they could opt to take the route in developing a web application (using HTML5 most likely) that could fit across most of those platforms, but would (in that case) simply duplicate existing efforts on Facebook and their current website.

Closing the Experience

Regardless of your content/service and the platform, there’s a larger goal that you have in mind when you are asking the question “should I have an app.” Have you clearly defined the goal of this experience? What are the spiritual, theological, social, or personal takeaways that someone will (not should) have when they finish a session within your application.

Let’s go back to the example we’ve been using. Remember how we asked the question “what will your mobile application offer that your website and Facebook site don’t?” That question gets extended here. What is it that your content or service offers that changes the person? Does your current website or social networking engagement follow through on this experience goal? For what you think of building into your mobile application, is this a realistic goal for a mobile application? Mobile use is different than a regular PC, and even other forms of media (radio, TV). Given the attention span that a mobile device might have, and what you are thinking of as a mobile application, do goals line up with what can be had given this mobile context?

The “Checklist”

Clearly, this isn’t always an easy question. And for those whom are looking towards developing a mobile component to their offerings, there are other questions that come along as the prior two sections are nailed down. We have these three layers of mobile (devices, services, and experiences) that help guide towards answering some (or all) of these questions. This at least gets us to the point of having a checklist of sorts towards answering this question.

Should I have a mobile application?

  • Am I delivering content or performing/administering a service?
  • What does a mobile application enable my content/service to do that current channels (website, social networking, etc.) cannot do as effectively?
  • What platform should I choose for my initial mobile application?
  • Is my content/service complicated by logistical constraints (languages, delivery/receiving methods, etc.)?
  • What resources do I have to develop on the platform our audience is most likely to meet us on?
  • What experience should be gained after this mobile application is closed?
  • Does this follow along with our vision/values?
  • Are there aspects of the experience that we can’t control that we are ok with?

Granted, this is a simplified checklist, but it at least should help some in getting through the question of “should I have an app” towards the perspective of making sure that you don’t just have it to have it, but also profitably put your energies on reachable goals.

 

The Casualty of Symbian Bible Apps

Monday, May 16th, 2011

In a lot of respects, its rare to talk about Bible apps for one specific platform – there so many – the causality of Bible apps for the Symbian platform has been one of those questions that has gnawed at me a bit. Not so much even for the lack of applications, but the missed opportunities because of where the Symbian platform has been represented.

What is Symbian?

Symbian is a mobile operating system and platform that’s been used by Nokia, Samsung, Motorola, Fujitsu, and LG for mobile phones. To date, there have been over 600 million devices shipped and sold with the Symbian operating system, making it one of the most prolific  in use.

Nokia has been quite adept at making Symbian fit its needs. It has pretty much been selling Symbian devices longer than people have given credence to there even being a category called smartphones. To that end, Symbian has been deployed with more carriers and in more world  regions than all but the most basic of Java handsets.

Unfortunately, it is also considered an older platform that while stable and optimized for mobile devices, falls quite far behind some of the newer entrants in respect to ease-of-use, developer tools, and ease of finding applications. And so Symbian recently befell Nokia’s reorganization efforts (first spun into an open source platform, and now to be greatly minimized  over the next years  to be replaced by Windows Phone).

Symbian and Bibles

By accident of niche, Biblical software usually is a fairly easy one to fill. Find a publisher that has the languages that you want to address, write the application to deliver it, and then make it available. The issue with Symbian is that its actually a pretty difficult platform to build on. Without getting too technical, its just plain to say that developers have needed to had a certain type of older technical knowledge (previously) or invest in toolsets (Qt, Java, etc.) which required a good amount of patience before progress.

When I moved to the Symbian platform in 2008, there wasn’t much to find for Bible apps. Laridian, Olive Tree, Symbian Bible, and Go-Bible were pretty much your only options. And for a while, this was just fine and covered most of the Symbian devices that were in existence. When Symbian went to a touch-based user interface (UI), things got a lot fragmented, and Symbian Bible pretty much became the only option (Best eBible came on the scene later). Which was good and not good – a free application, using Bibles formatted for the Palm Bible+ application, and had no support for newer translations. Newer platforms ended up with a very easy “in” for adoption, they had what people could read, and could find.

A Missed Opportunity…

In light of all of that history, its easy to say that Symbian (and the companies associated with that platform) might have missed an opportunity to take a platform that has already made considerable inroads even further. But, it had a good bit going against it, and so it is now in the position it is in.

But does that mean that all potential opportunity for this platform have been lost? I’d say no, if technical aptitude is seen as a gift that can benefit the Body. When I say technical aptitude, a platform (like Symbian, but all qualify here) benefits by such knowledge as developer tools, device interfaces, language mapping, usage analytics, etc. A person who is skilled in any of these areas would be a suitable team member for a larger project creating an application, service, or refining a digital faith experience. These persons have to be looked for in “not normal places” as their gift isn’t something you’d find in Exodus on the way to creating a mobile altar (Exodus 25-27).

There’s also the benefit of much of Symbian’s assets being made available in open forums (for example Forum Nokia), through some open source technologies (for example Qt), and through the continued ownership of Symbian devices (installed-based analysis by Vision Mobile). In effect, there’s a lot of folks out there who can still benefit from a Bible solution on this platform.

The Lesson for Other Mobile Platforms

It is easy for the market, and popular (loud) opinion to state where you should place your development resources. Certainly, making plans for mobile software you’ve got to take into account devices, services, and experiences (the entire frame of mobile) and what is currently and what will be in the years to come.

When it comes to religious software, you also have the opportunity to always tap into the installed base of current users. Many times, your frequent fans and users of digital faith items will not splurge on the latest devices or services, though they will want to receive some of the same experiences that newer devices offer. It is in this that the opportunity lies, and where its possible to not just make a product, but help drive older platforms to a friendlier sunset.

Currently, there are several mobile platforms that have come and gone (Epoc, PalmOS, Windows Mobile), and some that are pretty much on their last legs (Symbian, older versions of Android and iOS, RIM’s BB OS 6 and earlier). Developers looking to cut their teeth on a mobile platform to learn and to provide experiences should not forget these platforms. And at the same time, you should go into any project with a clear (and simple) goal and definitive timeline. You  will not be able to support those devices for very long when the official support has faded.

Lastly, when you are a platform that has cultured a community of content, but you are no longer able to support that platform, utilize the open code and support communities of Code.Google, Forum Nokia, SourceForge, GitHub, and others as places to put your code and release notes. There might be someone willing to take up the project, or at least help you migrate your project’s contents into a newer platform. For example, MMM participated in an effort to update the Rapier Bible application for Maemo 5 devices, fixing some linger bugs, but that also set the stage to develop (and later release into widespread testing) a Bible application written in Qt from the ground up called Katana. The rewritten application leans on lessons of the former, but has a much longer viable life because of decisions made early on to support certain content and programming hooks.

For Symbian, it may very well be the case that the sun is setting for it as a leading mobile platform. It is also the case that there are some years and various regions of users that still haven’t been served with digital faith content though having a platform capable of supporting it. Do keep that in mind as you consider your mobile strategies, and remember to study the past platforms for what is probably going to happen to many others in a nearer-than-you-can-expect future.

 

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