Mobile Ministry Magazine (MMM)

Posts Tagged ‘devices’

SaferMobile Lockdown Guides for Mobile Devices

Wednesday, July 13th, 2011

An area where I’ve been more lax than I should be has been in the area of securing my mobile device. Yes, I use the text-to-reset feature on my Symbian devices (built-in feature), but rarely do I do much of anything as a regular practice until me or someone near me has a major issue.

Thankfully, I’ve started to remedy that – beginning with some of the strategies talked about during the Risk Assessment session at ICCM. Here’s something else that made me think of my device on this angle and then take proactive security steps.

The SaferMobile Lockdown Guides for Mobile Devices is basically a collection of simple tips for how to secure your mobile device. The SaferMobile Wiki lists the guides available so far. Even if there’s not a guide for your specific device, your platform might be represented.

This is a service offered by the good folks over at MobileActive.org. If you’ve got any recommendations on how they can improve these guides, contact them.

 

Mobile Ministry is More Than Devices (Part 2)

Wednesday, May 18th, 2011

This is continued from Part 1, posted previously.

Nokia Astound at Caribou Coffee - Share on OviI mentioned earlier that the services layer is where we’ve seen the most work happen in mobile ministry. Part of that is because of the maturity of that layer, the accessibility of that layer due to (simply) the existence of the Internet, and the (usually) generous offering of compatible APIs between services and some families of devices. This allows the ministry/organization/individual developer to focus on making sure things plug together neatly, and they can put more energy towards the experience that is to be gained from using their application.

But what if you want to focus on the device layer? What are you in for? Let’s just look at a few device platforms that you could support:

  • iOS (Apple)
  • RIM (BlackBerry 5, 6, and 7)
  • Android (1.6, 2.1, 2.2, 3 (Honeycomb), and now Ice Cream Sandwich which has no version number and spans several device form factors both mobile and not)
  • Windows (WM 6, 6.5, Phone 7, and Phone 7.5)
  • Nokia (S40, S60 Feature Pack 2, Symbian^1, Symbian 3, Qt 4.5)
  • Brew (incompatibilities across carriers)
  • HP (WebOS 2, 2.1)
  • Samsung (Bada, Bada 2)
  • And several mobile devices which use proprietary OSes that cannot be developed for directly, but are sometimes enabled on the carrier-level for some services (see the graphic in this Vision Mobile article for details)

And that’s just what I could name off the top of my head.

You can’t focus on the “mobile = devices” meme. You can’t even let that maintain more than 1/3 of your thoughts on mobile. When you do, what happens is that you start to make smaller the addressable persons who would be able to successfully utilize produced content, or even enable them to produce content for themselves.

Let’s say that you want to focus on the services layer. What are you in for here? A small list again:

  • WAP
  • HTML (4 and 5; devices support different and mismatching pieces of these)
  • SMS (MMS, shortcodes, carrier-specific rules, analytics that matter, etc.)
  • APIs to default applications (requires platform-specific SDK)
  • APIs to web services such as Facebook, Twitter, etc. (read the terms of service for what you are able to access and what compromises you or consumers might have with these).
  • Content Management Systems

Again, just a few pieces. But you can’t just say “go SMS” and not also be cognizant of the fact that SMS broadcasting rules are different in various countries/carriers. You also need to be able to scope carefully what your entire workflow will be for that communication from the creation of the message, to what happens with the data about that consumer, to expectations for them and your organization.

I’d go into experiences, but you might be getting it now – you can’t just think about mobile as some isolated channel. It isn’t isolated, and the entire mobile definition is predicated on the synergy of devices, services, and experiences.

The potential of mobile is that there are 5.3 billion accessible persons who can be touched in some way by a carrier of the Gospel. The realistic assessment is a lot smaller, and requires more than just a passion for the theological command. Our passions also have to account for the ability to get to the message in an accessible manner. That’s more than a device. And ultimately, it requires us getting on a deeper level than the channel itself.

 

Mobile Ministry is More Than Devices (Part 1)

Friday, May 13th, 2011

Nokia Astound at Caribou Coffee - Share on OviIt is clear in several conversations (online and offline) that mobile ministry is one part understood for its potential, and another part misunderstood at how mobile can best be applied in ministry contexts. I think that this opens a can of beans by stating it like this, but its better that its just stated now since mobile ministry is still at its infant stages.

(Refined*) Definition of Mobile

Communication and computational events facilitated through the use of handheld devices which expand personal contexts to mediated and shared life experiences.

(Refined*) Definition of Mobile Ministry

The use of, and application of devices, services, and experiences classified as mobile to experience the fullness of religious faith traditions.

*Both of these refined definitions were taken from our GCIA 2011 Presentation Deck; you can refer to our other discussions on the definition of mobile ministry by using the tag reference to our articles on this subject.

There are a few pieces to note within this definition key to my position on this. First, mobile isn’t about having a certain kind of mobile device. Mobile devices are considered to be any computing device that is portable. That means laptops, tablets, PDAs, phones, music players, personal media players, gaming systems, and even calculators are mobile computers. What you do with them doesn’t yet drive the definition, these are all devices which process several types of input and output another type of data without physical tethering by either the user or the computing device.

Next, there are three parts of mobile which aren’t exclusive to mobile, but do drive the understanding towards how to proceed forward. Mobile is made up of three layers: devices, services, and experiences. Devices include all of those which I described in the paragraph above. However, when you hear “mobile devices” in marketing and similar communications, it is implied that you are speaking of computing devices that have screens between 5in and 2in in diameter. This doesn’t mean that other devices aren’t mobile, only that the marketing term for mobile has been constrained to this type of device form factor only.

Portable devices without a screen that also facilitate computing-style interactions are also mobile computers, but again, marketing or functionality determines their name, and therefore their perception. This includes how we think about portable computing devices for those with disabilities.

After the idea of devices, we have services. Services include those applications, wireless networks, applications (and their frameworks and development tools), and those tools of analysis and monetization that enable the devices to perform/facilitate communications or describe/analyze events. On this layer you have the fun of mobile platforms, cellular frequencies, developer tools, regional idiosyncrasies towards using a device (SIM, no SIM, MVNOs, etc.), SMS, etc. It is in this layer that much of what has happened to date in terms of the application of mobiles in ministry has taken place.

Lastly, you have experiences. Experiences include “soft” aspects of mobile including design, marketing, intended effects (education, salvation, discipleship, etc.), and the environments effected by mobile (politics, psychology, theology, etc.). The experience of any mobile device, for example, how hard is it to call up a verse in the Bible when listening to a preacher, overall determines how we judge the device and service layers of mobile as an entire experience.

One of the many difficulties that organizations (not just in terms of digital faith) are having with mobile is that they are letting the device layer direct the application of mobile to their intended audiences. Unfortunately, when that happens, especially when you take smartphones out of the equation, is that the development of consistent experiences and integration of services becomes very difficult. Engaging any mobile audience requires a clear understanding of how these three layers are going to be effected, and decisions need to be made very early in the process as to what layer you will most focus on, and how you will craft your expectations around that layer.

This continues in Part 2 next week.

 

What Matters When Choosing A Mobile

Tuesday, July 13th, 2010

Par the course for speaking about and advertising about MMM, the question of “what’s the best smartphone” always comes up. And while we have talked about this in times past, its really important to emphasize that device capability and cost have to end up at solution that speaks well towards using mobile technology as part of your spiritual toolkit.

So then, what matters the most? This all depends on several factors:

  • What do you plan to do
  • What are your cost constraints
  • Do you have travel concerns
  • What kind of media (audio, video, etc.) will you be using with the device
  • Are you purchasing for yourself, for a family, for an organization? Who managages the governance around that use

Usually speaking, mobile devices are pretty simple and largely will do all of the same basic (and slightly advanced) things. All can go online, all can usea variety of applications, and all break if dropped a particular way.

If you are a developer, and looking at mobile device platforms to get an idea of how to push an application, then you are best served not by looking at global or slightly regional trends, but looking at your current audience, and looking at the comparative trends between them and the larger mobile population (check out the research being conducted at the Pew Internet & American Life Project).

If you are a content provider, then your view on mobile platforms needs to not just include understanding the trends, but understanding the technical (and financial) infrastructure towards those people you are intending your content to reach. A lot of times, this means that going the route of application development isn’t the best long-term method, and that you might need more than one content delivery mechanism.

For example, when looking at a personal mobile device, I am usually looking for a platform that doesn’t require me to relearn the wheel in terms of how it works, doesn’t ask a lot of me in terms of managing applications (because of system resources or lack of applications casuing me to make a signifiant investment in apps), and can fade into the background as an organizer while remaining powerful enough to be a mobile computer when I need something more than a phone.

The conclusion usually ends up with saying that given sufficient research, and asking yourself the right questions (what fits need rather than want), you can usually end up with a device that you are not just happy with, but it also will grow with you until your capabilities endear you to looking for another device.

For reflection/discussion:
What are some of the aspects of your current mobile device that will factor into your next device? What are things you wish you would have considered before making the purchase?

 

The Changing State of Devices and User Interfaces

Tuesday, May 25th, 2010

It’s a good time to give a small update towards a recently purchased iPad, and also what I feel is something that I think we miss in respect to the many devices and user interfaces that we have to deal with.

First, iPad Thoughts
Let me just say off the top that I like the iPad not because of applications or screen size, but because the battery life is absolutely amazing. My impressions really begin and end with the fact that the device can last all day (in a coffeehouse setting). And for my uses, I’m just using the web browser. Tons of windows open at a time mind you – and an occasional blog posting such as this one – but really, its Wi-Fi all the time. Amazing really.

Lot’s of questions have come from folks asking if it has a USB port. And then I ask them why it needs one. Usually the answer is “to put files on there.” Then I ask them, what kind of files and the conversations get silent. We’ve become used to managing files on portable media, but not really understanding of why we do that (obvious answer: because you need a non-online ability to read or edit something). Thing is, for many of these folks, these are files (documents, multimedia, etc.) which they usually access next to an Internet connection. So why not use something like email, or fancier like GDocs instead? For them, its a different way of thinking and acting, but one to consider with the iPad.

Which Leads to User Interfaces
User interfaces – or UIs – are interesting. On many computers, because we are used to the keyboard and mouse methodology, we are accustomed to controls and behaviors that take advantage of these items. For example, we look for keyboard shortcuts just about everytime we have a keyboard. With the iPad, that line of thinking needs to go out of the window – even mores than some other mobile devices which have touch screens.

The iPad doesn’t make any concessions to ways of interacting with content/media that act as if they first need a mouse and/or keyboard. Everything is designed with the idea of touch and go. And its actually to the point that there are some actions that could use a gesture or better touch-style control, but those don’t exist – such as managing browser windows. The device, and its software, don’t rely on former methods in order to make the point that you can interact with content. It’s designed so that you don’t have to assume much of anything.

Hence this really interesting paradigm of use and behavior that develops with the iPad and similar-sized devices. You have this device that’s the size of a book, that’s simpler than many books, and that allows you to forget that there’s a such thing as a power supply nearby – and you simply just use it. If not careful, the simplicity of the UI and the functionality around it takes what was previously a chore in terms of engaging content, and makes it into “the way it always was.”

When designing for a touch-based UI, this is the kind of thinking that needs to be cultivated into function. The fact that we physically touch digital planes means that we can (and sometimes do) ascribe a deeper sensory connection to it. It’s not just a Bible reader, but I’m touching and manipulating the very lines that make up the Bible so that I better understand it. This is similar to the student who has a pack of highlighters and the resultant multi-color textbooks. The colors and actions of highlighting allows for a kind of interaction with the content that makes it easier to recall and reuse the content. In the same way, touching allows for a newer (or older, depending on your perspective), relationship to content.

When a site is well designed for the size and ability of modern-day touchscreen devices, its not just another site – it becomes another type of experience. If done really well, and then control mechanisms are contextual, you don’t miss the former methods at all, but do wonder why it took so long for things to get this simple.

In relation to the iPad, this is how using it makes me feel. I look forward to digging into the various unique applications that have been designed for this platform – and don’t just want to display content, but want to present ways of engaging it that are deeper, wider, and altogether more engrossing than other types of media. With mobile, mobile w/touch, this is very much the bar to be reached, and the bar to be explored.

 

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